﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;

namespace NetworkStateManagement.Classes
{
    class GameObject
    {
        private Vector3 position;
        private Vector3 direction; 
        private Model model; 
        private float scale;

        public Vector3 Position
        {
            get { return position; }
            set { position = value; }
        }
        public Vector3 Direction
        {
            get { return direction; }
            set { direction = value; }
        }
        public Model Model
        {
            get { return model; }
            set { model = value; }
        }
        public float Scale
        {
            get { return scale; }
            set { scale = value; }
        }

        public GameObject(Model model, Vector3 position, Vector3 direction, float scale)
        {
            this.position = position;
            this.direction = direction;
            this.model = model;
            this.scale = scale;
        }
    
    }
}
